In another check I tried to replace the seed procedure and made that instead of generating the plant, it generates a building block. It only destroys the neighboring plant identical to it. This does not happen if instead I place the plant without seeds, then place itself. I've tried using the seeds near plants like bamboo canes or other growable plants but they don't get destroyed. As soon as this happens, the possible neighboring plant is destroyed. I will show you the seeds as programmed.Īs you can see when I click with the seeds on a specific block I generate the plant. And as always, enjoy the improvements and bug fixes to plants, armor. If I put two plants next to each other using the same plant drop I can put them. Minecraft How To Make A Mod With MCreator (Without Coding) Block Tutorial Easy by. I encounter a problem and I want to understand if it is caused by me, or by a bug in the MCreator software (being new I need help). I show you the settings below: ![]() This is a follow up to my nether plant's tutorial that covered sim. ![]() Premise: I searched the forum for a long time and couldn't find a duplicate thread. In the event that I have not conducted the research well, in accordance with the established terms, the thread may be closed, however I would be happy if before closure I was given the link to the duplicate thread so that I can find an answer to my question.ĭiscussion topic description: I'm making a plant that grows automatically up to a maximum height of 4. Today we covered quickly how to make plants made with the plant element spawn in the cave. It fully supports Minecraft 1.18.x, while also adding new features like nether and cave biomes, custom villager trades, and more.
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